How does your content function?
Founder and game vet, Joseph Unger brings you 30 Second Designer! These are his personal collection of design rules for designers of all types that he's learned over his 20 years in the gaming world. Each defines an aspect or a process that you, the designer, can immediately put into use in your own practice.
How do you know what needs interaction?
Three steps to engaging interaction.
In a collaborative project, how do you determine who is responsible for what?
How does space tell a story?
How did a game about dragons change storytelling forever?
Why has Pinball stood the test of time?